/*
 * Copyright 2010 Christoph Widulle (christoph.widulle@googlemail.com)
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */



package org.amarena2d.examples.scenes;

import com.android1.amarena2d.input.ScrollController;
import com.android1.amarena2d.nodes.Scene;
import com.android1.amarena2d.nodes.SimpleLabel;
import com.android1.amarena2d.nodes.sprites.Sprite;
import com.badlogic.gdx.graphics.Color;
import org.amarena2d.examples.Example;

@Example(name = "ScrollController", category = "Input")
public class ScrollSpriteExampleScene extends Scene {


    public ScrollSpriteExampleScene() {

        engine.getRenderer().setClearColor(Color.WHITE);

        final Sprite sprite = new Sprite("andou_die02.png", 240, 160);

        //the scene will be the touchspot and will propagate the input-events to the ScollDetector (a TouchListener).
        //no matter where we touchDown the screen, the sprite will be moved by the amount we dragged on the screen.
        touch().makeTouchable(new ScrollController(sprite));

        add(sprite);

        add(new SimpleLabel("(The sprite will be moved by the amount we drag the screen)", 10, 20, Color.BLACK));


    }


}